Hypermancer is a 18+ game with a heavy focus on male LGBT themes and kinks.

Hypermancer 0.0.7

Hypermancer 0.0.6

Hypermancer 0.0.5

Hypermancer 0.0.7

Release Notes:

  • Thanks for playing Hypermancer 0.0.7!

  • Huge wins for this version!

  • First big change you'll notice right away is the new artstyle.

  • I've been experimenting with a cel-shaded visual style to make the game feel more like a "playable growth comic".

  • This is also a huge win for performance, as this new style doesn't need expensive global illuminations.

  • The game is now fully playable on lower-end PCs. I can get consistent 30FPS on low-medium settings and over 60FPS with some TSR finicking.

  • I still wanted to use the high details that the existing assets currently have, so we can have a middle ground between simple cel-shading and high detail visuals.

  • This version also bring fixes to almost every bug and issues reported on Itch since the first public release.

  • Giving the game a strong foundation early on is really important! The sooner new features can be explored without worrying about base game flow, the better.

  • I hope you enjoy!

  • Release Notes 0.0.7

  • Features:

  • New cel-shaded look!

  • -Added a ominous purple light that only comes at night.

  • -Removed Global Illuminations options settings. (Set in stone with cel-shading style.)

  • -Removed Lens Flares settings. (Set in stone with cel-shading style.)

  • -Removed Reflections method settings. (Set in stone with cel-shading style.)

  • -Removed Epic graphics settings.

  • General changes:

  • Huge performance improvements on all settings. (from 8FPS on Steam Deck to 30FPS on Medium settings)

  • Added ship model to the planet to make the exit visible from anywhere on the level.

  • Slimes no longer pounce and stun you if you're much bigger than them. (still designing what should happen then, so at the moment they're intimidated)

  • Increased accuracy of beam prediction UI.

  • Player related changes:

  • Added new run/walk animations when players reach a certain size.

  • Growing in size now increases your distance travelled and slows your animations.

  • Greatly reduced camera bob bound to character movement.

  • Rev related changes:

  • Starting a dialogue with Rev now pans and zooms the camera so his face is centered on screen.

  • Improved some hand placements in some procedural animations.

  • Made blend transition between clothes faster.

  • Controls:

  • Changed base controls for sprint to the left face button (From pressing the left stick)

  • Turned sprint into a toggle (from holding the button)

  • Bugfixes:

  • Fixed an issue where slimes could sometimes pounce at absurdly high speeds.

  • Fixed an issue where defeating a slime right as it starts draining you would make you stuck in damaged stance forever.

Hypermancer 0.0.6

Release Notes:

  • Thanks for playing Hypermancer 0.0.6!

  • Been working hard this month towards making Rev feel like a living character walking around the ship.

  • Upgrading him should feel like it also changes his mood and attitude.

  • Have fun growing him into a monstrous titan~

  • -Sombreve

  • Release Notes 0.0.6

  • Features:

  • Added dialogue mechanic.

  • -Instead of upgrading Rev by interacting with him, it now starts a dialogue.

  • -Starting a dialogue with Rev switches the game into first-person view.

  • Dialogue changes based on game progression / other played dialogues.

  • Dialogues can seamlessly switch in and out of gameplay.

  • Rev can do unique animations during dialogues.

  • Empowering Rev to new tiers is now dialogue-driven.

  • -Every upgrade comes with a unique dialogue sequence.

  • Rev now stops, growls, has a small in-game dialogue and flicks his tongue if you use the beam on him.

  • Rev now grows regardless of player inputs during his upgrade dialogues.

  • Added day/night cycle.

  • New lighting for the ship.

  • Redid Rev's topology, textures and rigging.

  • Changed Rev starting size to be close to the player; he now permanently grows with every upgrade.

  • Improved turn animation smoothing for Rev.

  • Improved performance for the planet level.

Hypermancer 0.0.5

Release Notes:

  • Hey everyone!

  • This month I've been focusing on making the world outside the main sci-fi area.

  • Making a big world like that also meant upgrading the slime NPC behavior so they can patrol it and attack the player only when they see him.

  • I hope you enjoy how it looks! Had a ton of fun working on it.

  • Winty has also been making music and SFX for the game! It's been awesome to work with him for it.

  • Thanks again for the support! More excited than ever to keep expanding this game <3

  • -Sombreve

  • Release Notes 0.0.5

  • Features:

  • Completely new world when exploring outside. (Planetfall)

  • Enemies now have player detection logic.

  • -Enemies will only attack the player after detecting them.

  • -Enemies now roam the world when not threatened.

  • Added new exploration music (by Winty!)

  • Added SFX for doors opening and closing (by Winty!)

  • Optimized Rev's ship for better performance.

  • Bugfixing:

  • Fixed glitchy anims on Rev's upper body in later stages of his progression.

  • Balancing:

  • Player now runs slightly faster.

  • Tripled range of growth beam.

  • Rebalanced the Essence/Core costs for Rev's upgrades.