Hypermancer is a 18+ game with a heavy focus on male LGBT themes and kinks.
Release Notes:
Thanks for playing Hypermancer 0.0.7!
Huge wins for this version!
First big change you'll notice right away is the new artstyle.
I've been experimenting with a cel-shaded visual style to make the game feel more like a "playable growth comic".
This is also a huge win for performance, as this new style doesn't need expensive global illuminations.
The game is now fully playable on lower-end PCs. I can get consistent 30FPS on low-medium settings and over 60FPS with some TSR finicking.
I still wanted to use the high details that the existing assets currently have, so we can have a middle ground between simple cel-shading and high detail visuals.
This version also bring fixes to almost every bug and issues reported on Itch since the first public release.
Giving the game a strong foundation early on is really important! The sooner new features can be explored without worrying about base game flow, the better.
I hope you enjoy!
Release Notes 0.0.7
Features:
New cel-shaded look!
-Added a ominous purple light that only comes at night.
-Removed Global Illuminations options settings. (Set in stone with cel-shading style.)
-Removed Lens Flares settings. (Set in stone with cel-shading style.)
-Removed Reflections method settings. (Set in stone with cel-shading style.)
-Removed Epic graphics settings.
General changes:
Huge performance improvements on all settings. (from 8FPS on Steam Deck to 30FPS on Medium settings)
Added ship model to the planet to make the exit visible from anywhere on the level.
Slimes no longer pounce and stun you if you're much bigger than them. (still designing what should happen then, so at the moment they're intimidated)
Increased accuracy of beam prediction UI.
Player related changes:
Added new run/walk animations when players reach a certain size.
Growing in size now increases your distance travelled and slows your animations.
Greatly reduced camera bob bound to character movement.
Rev related changes:
Starting a dialogue with Rev now pans and zooms the camera so his face is centered on screen.
Improved some hand placements in some procedural animations.
Made blend transition between clothes faster.
Controls:
Changed base controls for sprint to the left face button (From pressing the left stick)
Turned sprint into a toggle (from holding the button)
Bugfixes:
Fixed an issue where slimes could sometimes pounce at absurdly high speeds.
Fixed an issue where defeating a slime right as it starts draining you would make you stuck in damaged stance forever.
Release Notes:
Thanks for playing Hypermancer 0.0.6!
Been working hard this month towards making Rev feel like a living character walking around the ship.
Upgrading him should feel like it also changes his mood and attitude.
Have fun growing him into a monstrous titan~
-Sombreve
Release Notes 0.0.6
Features:
Added dialogue mechanic.
-Instead of upgrading Rev by interacting with him, it now starts a dialogue.
-Starting a dialogue with Rev switches the game into first-person view.
Dialogue changes based on game progression / other played dialogues.
Dialogues can seamlessly switch in and out of gameplay.
Rev can do unique animations during dialogues.
Empowering Rev to new tiers is now dialogue-driven.
-Every upgrade comes with a unique dialogue sequence.
Rev now stops, growls, has a small in-game dialogue and flicks his tongue if you use the beam on him.
Rev now grows regardless of player inputs during his upgrade dialogues.
Added day/night cycle.
New lighting for the ship.
Redid Rev's topology, textures and rigging.
Changed Rev starting size to be close to the player; he now permanently grows with every upgrade.
Improved turn animation smoothing for Rev.
Improved performance for the planet level.
Release Notes:
Hey everyone!
This month I've been focusing on making the world outside the main sci-fi area.
Making a big world like that also meant upgrading the slime NPC behavior so they can patrol it and attack the player only when they see him.
I hope you enjoy how it looks! Had a ton of fun working on it.
Winty has also been making music and SFX for the game! It's been awesome to work with him for it.
Thanks again for the support! More excited than ever to keep expanding this game <3
-Sombreve
Release Notes 0.0.5
Features:
Completely new world when exploring outside. (Planetfall)
Enemies now have player detection logic.
-Enemies will only attack the player after detecting them.
-Enemies now roam the world when not threatened.
Added new exploration music (by Winty!)
Added SFX for doors opening and closing (by Winty!)
Optimized Rev's ship for better performance.
Bugfixing:
Fixed glitchy anims on Rev's upper body in later stages of his progression.
Balancing:
Player now runs slightly faster.
Tripled range of growth beam.
Rebalanced the Essence/Core costs for Rev's upgrades.